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The Latest news about Apple's Iphone (now in 3G) and the Ipod Touch.

Apple Inc iPhone users can now use a new digital photo application from Eye-Fi Inc. The new mobile application lets users send digital photos from their mobile device to any computer connected to the Internet.
"Whether you're snapping pictures on-the-go with an iPhone or capturing life's important moments with a digital camera, Eye-Fi will offer one easy way to manage and share all your photos -- without docking a gadget or fussing with software," Eye-Fi CEO Jef Holove said in a statement.
One of the nice things about this free iPhone app is the ability to aggregate digital photos from the mobile device and a digital camera. Photos can be organized into folders on a computer as well as online video sharing Web sites.
"We are solving another real-world frustration for anyone who takes photos with both devices," Holove said.
The iPhone application was first unveiled at Macworld on January 6. The only requirement needed is an Eye-Fi card and the free application from Apple's App Store.
There are a variety of Eye-Fi cards available which are reasonably priced. The technology company sells the Eye-Fi Home, Share, Anniversary Edition and Explore cards with prices ranging from $79-$128. You can also purchase the Eye-Fi cards at Apple Retail Stores, Best Buy, Amazon, Ritz Camera Center and Walmart's online Web site.
Source... www.newsoxy.com
The work at Adobe Systems toward getting its nearly ubiquitous Flash technology onto the Apple iPhone goes on...and on, and on.
Speaking with the Bloomberg news service on the sidelines of the World Economic Forum in Davos, Switzerland, Adobe CEO Shantanu Narayen acknowledged that even after months of striving, a workable version of Flash for the iPhone remains a tough nut to crack.
No Flash for you - not yet, anyway.
(Credit: CNET Networks)"It's a hard technical challenge, and that's part of the reason Apple and Adobe are collaborating," Narayen told Bloomberg Television. "The ball is in our court. The onus is on us to deliver."
How much exactly are the two companies collaborating? Some reaction to the Bloomberg report has taken Narayen's words to suggest that Apple is pitching in like never before. But we've seen that kind of generality before in regard to Flash for the iPhone, dating back to March 2008, when Adobe first confirmed that it was working to bring Flash apps to the iPhone. And even then, it was apparent that this would not be a simple chore. As Adobe said at the time: "To bring the full capabilities of Flash to the iPhone Web-browsing experience we do need to work with Apple beyond and above what is available through the SDK (the iPhone software development kit) and the current license around it."
Two weeks before that, in early March, Apple CEO Steve Jobs had thrown cold water on hopes for a happy Flash-iPhone coexistence. The PC version of Flash, he said, "performs too slow to be useful" on the iPhone, while the Flash Lite version for mobile phones "is not capable of being used with the Web."
However far along Adobe actually is with reconfiguring Flash for the iPhone, it will need a definitive thumbs-up from Apple to bring the technology to the public.
So perhaps we should be paying more attention to this part of Narayen's statement to Bloomberg: "The onus is on us to deliver."
In November, Adobe talked up a new push to broaden the use of Flash on mobile phones. "We are midst of evolving Flash Player 10 for mobile," Chief Technology Officer Kevin Lynch said at the time. "We're taking the full Flash Player and making that run on the higher end of the mobile market." Conspicuously absent from the presentation was the iPhone.
Lynch said in the November presentation that the company was confident enough to move up its goals for making phones Flash-enabled. "We're actually going to get 1 billion Flash-enabled phones by 2009," he said.
Source... http://news.cnet.com
Ladbrokescasino.com has this week launched four of its popular casino games on the iPhone and the 'Googlephone’, including the Roulette, Tomb Raider, Blackjack and Major Millions games.
Harnessing the power of the iPhone handset the company claims that its new casino games will offer amazing accessibility and game-play, whilst enabling players to enjoy the truest gaming experience available on a mobile.
Ladbrokes customers will not have to download or install any software either. They simply need to use the device’s web browser and enter i.ladbrokes.com or visit Ladbrokescasino.com and begin to play immediately.
The large touch screen, much improved user experience and greater memory capacity mean the iPhone is capable of delivering Ladbrokes casino's selection of graphic rich games for maximum gaming pleasure.
Charlie Goodenough, Head of Marketing at Ladbrokescasino.com said: "We're thrilled to be able to deliver Ladbrokes Casino on the iPhone. We pride ourselves on being a leader within the online casino industry delivering the latest technologies to enhance the casino gaming experience.
"We know that everyone will enjoy our range of games on the iPhone! It really does lend itself to the best casino experience imaginable on the move," he said.
Source... http://gamingintelligence.com
Whenever you add something new, it appears in your Facebook news feed, so friends can see what you're playing or using. There's also a widget showing your current apps that sits on your profile page (right)The iPhone is, by far, the most popular mobile-phone gaming platform in the U.S. Out of the top 10 models of phones used for downloading games, four are iPhones, which hold the top three spots as well, according to market research company comScore.
The 8GB, 3G version of the iPhone tops the list. It is followed by the original 8GB version and the 16GB, 3G version. The old 16GB iPhone trails the others, but it is still number seven on the list.
Also, the iPhone and iPod dominated the list of finalists recently named in a competition sponsored by the Independent Games Festival Mobile. A total of about 1.1 million U.S. owners of the four iPhone models have used the device for downloading games, according to comScore.
There are a number of explanations for Apple's dominance, according to Alistair Hill, analyst at comScore. "The App Store is incredibly easy to use. It's marketed very well, so everybody knows about it, and also it allows game developers to develop for it in a very easy and transparent way," said Hill.
In addition, consumers are buying the iPhone as a data-centric device, so people who are getting the iPhone are also the most likely to buy games in the first place, Hill said. Overall, smartphones are taking over as the platform of choice for people who play games on phones, according to comScore.
In the pre-iPhone days, mobile-phone gaming was marred by operators who wanted a larger revenue cut than the game developers, the need for developers to port games for hundreds of versions of phones and strict rules for getting games listed on operator portals, according to Hill. The iPhone has started to change that.
The other phones on the U.S. list are, in order: the BlackBerry Curve 8330, BlackBerry Curve 8310 Red, RAZR V3m Silver, LG Rumor, Samsung Instinct M800 and the LG VX10000 Voyager.
In Europe Apple isn't as dominant. The 16GB iPhone 3G still tops the list, but versions of the Nokia N95 comes in second and third place. Gaming is one of the content areas that Nokia is pushing, and it has a much larger presence in Europe.
Owners of the iPhone 3G in the U.K., France, Germany, Spain and Italy, however, are much more likely to purchase games, compared to users of the 8GB Nokia N95. Almost 14 percent of iPhone owners bought games compared to about 6 percent of the 8GB N95 owners. Both figure are higher than the market average for all owners of phones, which is 1.6 percent.
ComScore has based its data on a three month average ending in November last year.
Source... www.pcworld.com
Several sites have already reported that the latest firmware update for the phone - version 2,1 - contains references to a new hardware version - also 2,1.
Earlier this week, Macrumors reported that the reference to the new model could be found in the upgrade’s USB configuration section. “These numbers do not change for simple storage increases and instead represent functionally different devices,” the site said.
Now software developers claim to have found evidence in site traffic analytics that at least two dozen new iPhone handsets are being trialled by Apple in the San Francisco area and that they may have been in use since last October.
No details of the new device’s capabilities are known and Apple has refused to comment although Macrumours reported that it could have a new architecture based upon multiple core processors instead of the single chip in the current iPhone.
Source... www.telegraph.co.uk
As far as Apple is concerned, the answer remains no. But those who’ve jailbroken their iPhones can now reply, “Yes, sort of.”
Specifically, if you’ve used a utility such as PwnageTool or QuickPwn to jailbreak your phone and, in that process, install Cydia (a utility for installing third-party applications and tools), you have the option to install a couple of utilities that add some copy and paste functionality to your iPhone.
One is Ryan Petrich’s Clippy. Once installed it adds Copy, Paste, Stack, and Close entries to the iPhone keyboard’s .?123 keyboard. To copy text in an editable text field (in Notes or Mail, for example), bring up the keyboard, tap the .?123 key, tap Copy, and the text is copied to the clipboard. To paste, just move to that .?123 keyboard and tap Paste.

Clippy's buttons invoked from the .?123 keyboard.
You can copy just a selection of text by double-tapping at the beginning of the text you wish to copy and dragging your finger across the text to select it. Then tap Copy.
Clippy’s implementation in Text (SMS) is different. To copy a portion of an SMS chat, just double-tap on a text balloon. The tapped text will be copied to the clipboard, ready to paste into another application.
Clippy can maintain multiple clipboard entries. To choose one, bring up the keyboard, tap the .?123 key, and tap the Stack button. In the window that appears you’ll see all copied chunks of text. To choose one, drag it to the top of the list, close the window, and tap Paste.
Another copy and paste option for jailbroken iPhones is KennyTM’s hClipboard. Installing hClipboard adds an hClipboard keyboard to the iPhone’s International keyboards. Once installed you must enable the iClipboard keyboard in the International Keyboard setting (Settings/General/Keyboard/International Keyboards). To use it, produce the keyboard in an application such as Mail or Notes, tap the International Keyboard button on the keyboard (the globe icon that appears next to the Space Bar), and then tap the Copy button. The text in the editable field will be added to the clipboard.

Clippy's stack holds multiple clipboard entries.
If you want to select just a portion of the text, use your finger to insert the cursor at the beginning of the text you’d like to copy and tap the Select From Here icon. Then place the cursor at the end of the text you want to copy and tap Select to Here and Copy. The text is copied to the clipboard.
To paste text, invoke this keyboard and tap any item in the clipboard list to paste. The clipboard can hold up to 10 items. If you find that too limited, you can tap the Switch to Templates button at the bottom-left corner of the screen and copy text into the Templates area. You can store an unlimited-except-by-storage number of template entries.

hClipboard offers another way to copy and paste text on an iPhone.
hClipboard doesn’t work with Text (SMS). For this reason, if you want more complete copy and paste, it’s worthwhile to install both Clippy and hClipboard.
Note that neither utility works reliably with third-party applications nor are they capable of copying text from Safari.
The usual jailbreak caveats apply. Jailbreaking an iPhone or iPod touch is not supported by Apple and will void your warranty. And while current jailbreaks can not permanently damage your iPhone (you can restore the iPhone with iTunes to bring its software back to its original condition), that doesn’t mean a jailbroken iPhone or iPod touch will work with future updates of the iPhone/iPod touch software. In short: Use at your own risk.
Source... www.macworld.com
Apple honing in on handheld consoles
Apple is getting ready to launch a premium games section of the iTunes App store, say inside sources. A range of new $19.99 titles will be sold for iPhone and iPod Touch – a move which may bring Apple’s handheld devices into closer competition with the Sony PSP and Nintendo DS.
Current games available from iTunes App Store range from free up to £4.99, so this plan would be a major step up for the service. However, it is believed that the premium priced section will only be open to large mobile games publishers, likely including EA and Gameloft. Sorry, indie devs.
This would in turn help lure those big publishers into putting more budget into their iPhone games ventures and (hopefully) improve their quality. With an ever increasing number of iPhones and iPod Touches around, it would also be edging further into traditional handheld gaming territory and the company has already talked about the iPhone as a potential DS and PSP killer.
Apple has yet to make an official announcement and is keeping its lips sealed, but there seems to be little reason not to give the idea a shot. Convergence between mobile phones and handheld consoles seems certain, sooner or later. It will be down to consumers to determine whether they’re happy to cough up more than a fiver for bigger budget iPhone gaming.
Source... www.t3.com